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Tv tropes thief simulator
Tv tropes thief simulator








tv tropes thief simulator

This differs from realistic fiction in that realistic fiction has to attend to the history and natural laws of reality, where fantasy does not. Magic, magic practitioners ( sorcerers, witches and so on) and magical creatures are common in many of these worlds.Īn identifying trait of fantasy is the author's use of narrative elements that do not have to rely on history or nature to be coherent. Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Thankfully, it doesn't take, and the rest of the missions involve you getting your revenge against the Lombardis.Skeleton Fantasy Show (骷髏幻戲圖) by Li Song (1190–1264) Once he does, they'll leave him with a 'bonus' in the form of a bomb inside of a package.

  • Work Off the Debt: After the Lombardis bail the thief out, he is forced to steal from various people to pay off his debt.
  • Villain Protagonist: You play as a thief breaking into people's houses and stealing various expensive stuff.
  • Video Game Cruelty Punishment: If you run over a pedestrian or hit them with your crowbar, you will be forced to load your last checkpoint.
  • It's fair game for the Lombardis after they try to kill you, though.
  • Thou Shalt Not Kill: To the point where trying to attack a tenant will have no effect, and doing it to a pedestrian will give you a game over.
  • The Computer Is a Cheating Bastard: The residents will somehow instantly know that their house was broken into if they see an unlocked door or window and call the police, even if they're closed.
  • Silent Protagonist: The thief never speaks a word in the entire game.
  • tv tropes thief simulator

  • Revenge: After the Lombardis decide to kill the thief with an explosive package ( and fail), the thief goes on a quest for vengeance in the third part of the game by breaking into compounds owned by the Lombardis, and eventually blows up their mansion with Vinny inside.
  • tv tropes thief simulator

    On the other hand, they'll make no attempt to search the area thoroughly if you hide or get out of sight, instead running around for around a minute before calling off the search and driving off. On one hand, they'll start to patrol the neighborhoods in search for you if you get caught by the homeowners one too many times, making the game more difficult. They'll break if you mess up too many times, forcing you to either use another lockpick or find another way in.

  • Lockpicking Minigame: The first two lockpicks have a minigame you have to complete to gain access to the house.
  • There can be keys lying around so you don't have to worry about some of your lockpicks breaking, though.
  • Locked Door: You will need lockpicks of various levels to unlock doors.
  • Hero Antagonist: The police and the tenants of the homes you break into are this since, well, you're a thief.
  • Hacking Minigame: The sequel has a minigame that allows the player to hack into an ATM.
  • You find out why after Vinny sends you your 'bonus' in the form of an explosive package.
  • Five-Second Foreshadowing: After you steal the painting from the Adams and send it to Vinny, you'll be prompted to buy the hideout, which seems odd considering that your debt would be settled after that job.
  • #Tv tropes thief simulator how to#

  • In the sequel the ATM includes instructions on how to hack it.
  • In the sequel nobody seems to notice your drone flying during overnight hours.









  • Tv tropes thief simulator